There are good intentions here, and some elements are the best they’ve ever been in a Spider-Man game, but no matter what they add to the game the end result is far from amazing. Many of its worst failings are typical of other lazy movie tie-ins but labelling it as such isn’t quite fair. The graphics are also pretty glitchy, with Spidey frequently falling through buildings or twisting out of control.ĭeveloper Beenox have been making Spider-Man games for years and they clearly have a love for the character and his world, but each of their games feels rushed and underfunded – and this one more than most. The only thing that’s actively mediocre is the visuals, which are fine as long as you don’t look too closely and realise that New York has been turned into a ghost town, with hardly any civilians and not even properly moving traffic. The game is an odd mix though, of the very good (the web-swinging) and the varying degrees of awful (everything else). All that happens is if you don’t successfully complete a random mission – the same ones used to fill up your Heroic meter – then you get judged a menace, which hardly seems fair. Supervilllians appear and disappear almost without any explanation and no attempt is made to make anyone look or sound like the actors playing them in the film – Spider-Man in particular.Īlthough early trailers of the game painted Kraven the Hunter as a primer mover in the plot he’s really just one amongst many, and the idea of behaving like a traditional superhero or a more selfish anti-hero is never properly explored. The absolute worst thing about the game is the storytelling, with an incoherent plot that appears to flatly contradict elements of the film while simultaneously having almost nothing to do with it. Although they can only be powered up by completing randomised missions and filling up your ‘Heroic meter’. The only collectibles of any real interest are the alternative costumes, not just because they’re good fan service but because they slightly alter Spider-Man’s powers and abilities. Although all that is far preferable to the feeble collection of other side quests occurring around the city, including rescuing civilians from fires, stopping bank robberies, defusing bombs, and – as Peter Parker – photographing suspicious activity. The Amazing Spider-Man 2 (PS4) – yes, Carnage is in it no, it doesn’t make sense whyĭespite their vastly different power sets and personalities the game is obsessed with copying as much as possible from the Batman games, including interior stealth missions that are hindered by the fact that it’s never entirely clear when you can and cannot be seen. While you’re back-flipping around the open world city it seems as if all your Spider-Man dreams are about to come true, until you actually start to play the story campaign properly. Combined with the Web Rush mechanic from the first Amazing Spider-Man game, which allows you to aim at a destination and let Spidey get their automatically, the movement system is at least on par with Spider-Man 2. The left and right triggers control the webbing shot from each respective arm and not only does the process feel more authentic but it encourages you to keep lower to the ground, just buzzing above traffic – which is a lot more exciting than just magically floating across the city, as in the previous games. (Although the game does seem to cheat an awful lot on this point, especially when it comes to traversing Central Park.) Zipping around New York now requires a modicum of real skill, since webs no longer magically stick to thin air and you have to have at least one anchored to a building in order to get anywhere. And yet at first the game seems to be doing well, with perhaps the best ever simulation of web-swinging.
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